

Some cards are specifically marked as Legend Cards.Furthermore, Rush Duels do not include the Standby Phase. Like Speed Duels, there is no Main Phase 2.If they do not, the turn player can then choose whether or not to activate a Trap Card. The non- turn player chooses first whether or not to activate a Trap Card. If 2 or more Trap Cards can be activated at the same timing, only 1 of them can be activated.If either the or of the last used card meets the activation requirement of a Trap Card, that Trap Card can be activated without missing the timing. The and of a card are treated as being resolved at the same timing.Card effects list their activation requirements and costs on a separate line from their effect to make it easier to understand.The effects of monsters on the field can be activated only once per turn while they are face-up on the field, similar to a card in the TCG/OCG stating " Once per turn".Fusion Monsters appear, but have a different Japanese name: 「フュージョン」 Fyūjon instead of 「 融 ( ゆう ) 合 ( ごう )」 Yūgō for "Fusion".They can have 0–15 cards in their Extra Deck. Unlike Speed Duels, however, players start with 8000 LP and can have 40–60 cards in their Deck.There are no Pendulum Zones or Extra Monster Zones. Players have three Monster Zones and three Spell & Trap Zones. The field is similar to that of Speed Duels.Rush Duels also have a currently exclusive monster type: Maximum Monsters, which are composed of three specific monsters that can be Maximum Summoned as a single monster.the player has four or less cards in their Deck and no cards in their hand during the Draw Phase), that player loses the Duel. If a player would draw but does not have enough cards left in their Deck (e.g.The player who goes first is still allowed to draw a card on the first turn.There is no limit to the number of cards in a player's hand.If the player has five or more cards in their hand, they draw one card. During their Draw Phase, the turn player draws cards until they have five cards in their hand. Players start the Duel with four cards in their hand.Level 5 and higher monsters must still be Tribute Summoned normally. Players can Normal Summon/ Set as many monsters as they want in a single turn.These rules are the primary differences that Rush Duels were advertised as having: Video Card: Must be DirectX® 9.The rules for Rush Duels share some similarities to those of Speed Duels, but have additions of their own. RAM: 256MB RAM required, 512MB RAM recommended. Processor: Pentium® III 600Mhz, Pentium® 4 2.80GHz recommended. To prove your skill as a duelist on the net, your computer needs to meet these requirements before you can draw a single card!

Once you've installed the game, get ready to duel! When you get to the new page, bookmark that sucker! It's the instructions for the Yu-Gi-Oh! Online game and has links to all the info on installing and playing the game.
#Yu gi oh pro registration#
User Registration can be done Free of Charge Here. To play Yu-Gi-Oh! ONLINE you must have a User ID. Sit back and plan your deck as the monster file downloads.

#Yu gi oh pro download#
If you don't agree, you can't play the game.Ĭlick the Download button to download the game.Ī popup will appear asking you what to do with the file.Ĭhoose to save it to your desktop so you can find it easily. Now, read the agreement and click on the " I Agree" button if you agree. Once the page has loaded, scroll to the bottom and click the Download" banner on the right hand side. When the intro ends, click on the country where you live.
#Yu gi oh pro how to#
So you want to duel do ya? No problem! Here's the scoop on how to download, and install, the Yu-Gi-Oh! Online game onto your PC. Downloading the Yu-Gi-Oh! Online Game for Free!
